Sep 28, 2005, 10:08 PM // 22:08
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#1
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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My complete ownage w/mo w00t! and serious w/mo >_>
Much w00tage w/mo
Stats
12 Healing prayrs
13 Tactics
Main skills are: Mending, Healing hands, Healing Breeze, Bonetti's Defence, Heal sig, and Restore life. Rest is up to you
Serious w/mo
Sword mastery:16
Strength 13
Skull Crack
Final Thrust
Galrath Slash
Hamstring
Savage Slash
Sprint
Frenzy/Tigers fury if you go w/r
This serious build is pretty energy heavy, conserve you hamstrings for an emergency (Wanna kite like a fool, saving your monk, saving your ass, and catching some random caster). So make sure you have full Glad armor and Knight boot OR gloves.
This build is real fun, you'll find yourself owning things you never dreamed one lone warrior could own (2 monks side by side, Skull crack one, and spike other dead. Worked for me several matches )
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Sep 28, 2005, 11:25 PM // 23:25
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#2
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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How is 6 healing skills complete ownage?
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Sep 28, 2005, 11:29 PM // 23:29
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#3
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Wilds Pathfinder
Join Date: Jun 2005
Location: New York City
Guild: Wisdom of the Raven [MyM]
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I Don't understand exactly how this build works... 12 healing is a bit exstensive.
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Sep 28, 2005, 11:36 PM // 23:36
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#4
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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I think he's being sarcastic.
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Sep 28, 2005, 11:44 PM // 23:44
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#5
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Krytan Explorer
Join Date: Aug 2005
Guild: Eternal Comrades
Profession: E/Mo
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Your w00tage W/Mo is woefully underpowered. I'm guessing you're trying to make a healing tank, but frankly, you energy is SO low, and your regeneration is SO bad, that you would never be an asset to your party. If you're trying to use all those heals on yourself, well, frankly, you're just wasting space on your team. And in spite of all those healing skills, you didn't even both to pick up any hex or condition removal!
Your serious W/mo looks a little more reasonable (no reason why he should be W/Mo rather than W/anything though). To be honest, I would be very surprised if you could drop two monks at once with this build if the monks had any brain at all (mind you, if they had any brains, they wouldn't be standing together, so there you go). If you drop daze on one monk, chances are a mend ailment will be heading his way before you have the chance to switch targets. I would probably throw in sever artery myself, I think.
Rico
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Sep 29, 2005, 12:12 AM // 00:12
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#6
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Beaufort Fun Park
Guild: I don't remember the guild name
Profession: Mo/W
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What does it matter? It's pretty hard to screw up W/Mo, the most cookie cutter combo in the game.
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Sep 29, 2005, 12:48 AM // 00:48
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#7
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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Quote:
Originally Posted by cookiehoarder
Much w00tage w/mo
Stats
12 Healing prayrs
13 Tactics
Main skills are: Mending, Healing hands, Healing Breeze, Bonetti's Defence, Heal sig, and Restore life. Rest is up to you
Serious w/mo
Sword mastery:16
Strength 13
Skull Crack
Final Thrust
Galrath Slash
Hamstring
Savage Slash
Sprint
Frenzy/Tigers fury if you go w/r
This serious build is pretty energy heavy, conserve you hamstrings for an emergency (Wanna kite like a fool, saving your monk, saving your ass, and catching some random caster). So make sure you have full Glad armor and Knight boot OR gloves.
This build is real fun, you'll find yourself owning things you never dreamed one lone warrior could own (2 monks side by side, Skull crack one, and spike other dead. Worked for me several matches )
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Hey guys...See the 2nd build...?
By the way whats the point of having Mo as a 2ndary class in the 2nd build?
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Sep 29, 2005, 12:52 AM // 00:52
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#8
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Frost Gate Guardian
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Quote:
Originally Posted by Mr Fizzle
Hey guys...See the 2nd build...?
By the way whats the point of having Mo as a 2ndary class in the 2nd build?
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Cause they'll think you're one of those w/m mending warriors but then you'll roxor their house with your uber skillz!!!11!!11!!
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Sep 29, 2005, 01:27 AM // 01:27
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#9
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Looking For Guild
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Heh, I do that sometimes. Anyway I would try to fit another condition causing skill in to cover the daze, as any caster is going to want that off him fast.
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Sep 29, 2005, 04:09 AM // 04:09
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#10
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Krytan Explorer
Join Date: Sep 2005
Location: Campbell, California
Guild: Legio Imortalii
Profession: W/Mo
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Hey I like mending.
If it works for him, alright.
Really like your all warrior skills. Just kind of sucks with no healing or res if you have v. bad team mates.
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Sep 29, 2005, 04:29 AM // 04:29
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#11
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Frost Gate Guardian
Join Date: Jun 2005
Location: ::::
Guild: ::::::::
Profession: W/Mo
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final thrust and skullcrack dont work well together.
because they both require 10A, and if you set off final thrust, all yr adrenaline is gone
anyway that was my experience when i gave it a shot.
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Sep 29, 2005, 04:51 AM // 04:51
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#12
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Frost Gate Guardian
Join Date: Aug 2005
Location: Quebec
Profession: Me/E
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The first build would be nice if you used the remaining slots for a bluff. An intelligent group would leave you last, unless you start throwing around some very powerful skills around. Everyone will assume you are a smiter if you start using smites, but you don't neccesarly need to have the attribute points to back it in order to attract attention.
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Sep 29, 2005, 10:39 AM // 10:39
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#13
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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Quote:
Originally Posted by Mr Fizzle
Hey guys...See the 2nd build...?
By the way whats the point of having Mo as a 2ndary class in the 2nd build?
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Kicks...But mostly giggles.
Quote:
Originally Posted by Guizzy
The first build would be nice if you used the remaining slots for a bluff. An intelligent group would leave you last, unless you start throwing around some very powerful skills around. Everyone will assume you are a smiter if you start using smites, but you don't neccesarly need to have the attribute points to back it in order to attract attention.
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The first build is just to piss the other team off, it gets pretty funny sometimes. I tell my team I'm useless, if we have a monk I throw the heal spells occasionally on him, and then when everyone is dead I stand there and tank everything *Besides mesmers, can't do those xD*
Quote:
Originally Posted by Esrever
Heh, I do that sometimes. Anyway I would try to fit another condition causing skill in to cover the daze, as any caster is going to want that off him fast.
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The reason I don't have a cover condition is:1. Who has mend ailment in 4v4 arenas xD 2. Even if they did they would never get it off >_> 3. Savage Slash/Dazed=Much damage
Quote:
Originally Posted by Rico Carridan
Your w00tage W/Mo is woefully underpowered. I'm guessing you're trying to make a healing tank, but frankly, you energy is SO low, and your regeneration is SO bad, that you would never be an asset to your party. If you're trying to use all those heals on yourself, well, frankly, you're just wasting space on your team. And in spite of all those healing skills, you didn't even both to pick up any hex or condition removal!
Your serious W/mo looks a little more reasonable (no reason why he should be W/Mo rather than W/anything though). To be honest, I would be very surprised if you could drop two monks at once with this build if the monks had any brain at all (mind you, if they had any brains, they wouldn't be standing together, so there you go). If you drop daze on one monk, chances are a mend ailment will be heading his way before you have the chance to switch targets. I would probably throw in sever artery myself, I think.
Rico
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What monk carries mend ailment in 4v4 arenas?
Last edited by cookiehoarder; Sep 29, 2005 at 11:03 AM // 11:03..
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Sep 29, 2005, 04:08 PM // 16:08
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#14
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Eonwe
I think he's being sarcastic.
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I PRAY he's being sarcastic. If he runs into arena with either of these builds successfully, this entire game's population is gonna be more and more foolish...
What to do to fix this build?
use your SECONDARY for crying out loud. Something, ANYTHING will do! There are some skills that rock with 0 points in them. Rend and Plague Touch come to mind...
Someone help this lost soul...
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Sep 29, 2005, 04:35 PM // 16:35
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#15
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Frost Gate Guardian
Join Date: Jul 2005
Profession: W/Mo
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^^ I would hope so also.
W/Mo for PvE is fine, W/N for PvP is what I like.
Curses + big axe spikes =
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Sep 29, 2005, 04:42 PM // 16:42
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#16
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I wonder how the love for curses came about for W/N.
It used to be Blood Magic healing and dmg blending with a warrior but i'm glad curses are seeing the light in big time...
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Sep 29, 2005, 04:56 PM // 16:56
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#17
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Frost Gate Guardian
Join Date: Jul 2005
Profession: W/Mo
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No doubt, I was playing around with a different build for random team arenas since there seemed to be a lot of warriors. Based on bonettis, price of failure, weaken armor, battle rage, dismember, exec strike, plague touch. They would run up and miss with bonettis and PoF and would help kill themselves very quickly. Battle rage has almost permanent sprint and double adrenaline running, bonettis never was off and when I got poisoned or whatever it was transfered to my target.
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